![]() ![]() ![]() Healing mantra grants 20% resistance, which makes it okay, but the 20% armor rune is almost as good. Mantra of Evasion w/ Hard Target - Due to monk using Dexterity, it makes no sense to use healing mantra, since monk isn't about HP tanking - they are about avoidence. Seven-Sided Strike - This also makes you invulnerable for a couple of seconds and even longer with the stun rune. The added one second is much more important than the healing rune. Serinity w/ Ascension - Inferno would be impossible without this spell. Thunderclap for manouvering and Lightning Flash for boss fights.īreath of Heaven w/ Blazing Wrath - 16% damage is too good to miss out on. However, the most important reason is the knockback, which will make many enemies unable to hit you, because you push them back all the time. I suggest you use a weapon with "life on hit" and here the added attack speed will grant you more life. The skills i started using from Act 2 Inferno are these:įists of Thunder w/ Thunderclap or Lightning Flashįist of Thunder - Two words: Attack speed and Knockback. ![]() I am a monk with 100 hours played and I just killed Diablo on Inferno! :D ![]()
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